You can only activate a card with this card’s name once per turn.
(1) Banish 1 face-up “Centur-Ion” Monster Card from your Spell & Trap Zone, then target 1 card your opponent controls; banish it.
(2) If this Set card is destroyed, or banished, by an opponent’s activated card effect: You can place 2 “Centur-Ion” monsters with different names from your hand, Deck, GY, and/or banishment face-up in your Spell & Trap Zone as Continuous Traps.