The (1) and (2) effect of this card’s name can each only be used once per turn.
(1) Target 3 “Meklord” monsters in your GY (each with a different name); either add those monsters to your hand or Special Summon them ignoring the summoning conditions, but you cannot Special Summon monsters until the end of your next turn, except Machine monsters.
(2) If you control a “Meklord Astro” monster: You can banish this card from your GY; destroy 1 Synchro monster your opponent controls, and if you do, inflict damage to your opponent equal to its original ATK.