You can only activate a card with this card’s name once per turn.
(1) Target 1 “Meklord” monster you control; that monster’s ATK becomes equal to the total original ATK of all “Meklord” monsters on your field, but your opponent takes no battle damage from battles involving that monster until the end of the turn.
(2) If a “Meklord” monster you control would be destroyed by battle or effect, you can banish this card from your GY instead.