You can only use the (2)nd and (3)rd effect of this card’s name each once per turn.
(1) Cannot be destroyed by your opponent’s effects while you control a “Centurion” Monster Card.
(2) During your Main Phase, if this card was activated this turn: You can send 1 card from your hand to the GY; place 1 “Centurion” monster from your Deck face-up in your Spell & Trap Zone as a Continuous Trap.
(3) If a monster(s) is Special Summoned, you can: Immediately after this effect resolves, Synchro Summon using materials you control, including a “Centurion” monster.