Reveal 1 Fusion Monster from your Extra Deck, and if you do, add 1 of the Fusion Materials listed on that card from your Deck or Graveyard to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters, or activate the effects of monsters, with the same name as that monster added to your hand by this effect. You can only activate 1 'Fusion Conscription' per turn.